PolyTrack Maps and Track Codes
PolyTrack is a low-poly time-trial racer from the developer Kodub, and its tracks fall into two groups: maps that ship with the game and maps that players pass around as text codes. The Poki page for the game lists its PolyTrack maps as 17 official tracks plus 30+ community creations across Summer, Winter, and Desert themes.
The Official PolyTrack Maps
The official set is sorted by scenery, and the split looks like this:
| Theme | Official tracks |
| Summer | 7 |
| Winter | 5 |
| Desert | 5 |
| Total | 17 |
BlueStacks, which offers the game for PC play, reports the same breakdown and adds that the driving stays the same across seasons, with only the scenery changing. The game’s listing says each map asks for a different driving style. Some call for smooth steering through long corners, others punish entering too fast, and a few have jumps that punish poor landings.
Community PolyTrack Maps and Where Players Share Them
Community maps live mostly on forums. Kodub opened a thread on itch.io on June 10, 2023, titled “Share your tracks here!”, and invited players to post the codes for tracks they had built. A later capture of that page shows over 739,000 views and 23,815 replies. The game’s listing also points players to Reddit and other forums for custom tracks.

Several posts pair a code with a time to beat. One early example, a track called Sludge-Works, came with the question of whether anyone could finish it in under 48 seconds.
A separate itch.io thread started by a player sorts shared tracks into four types:
- 1 Lap Track with Checkpoints.
- Generator Track.
- Multi-lap Track.
- Checkpoint Back to Start Track.
How to Import a PolyTrack Map Code?
Unlike the password codes used for Pokémon Pokopia Mystery Gifts, which unlock in-game items, a PolyTrack code carries a whole track. According to the game’s listing, an imported code appears in the Custom Tracks tab.
The process is short:
- Copy the full code from the forum post, from the first character to the last.
- Import the code into the game.
- Open the Custom Tracks tab, where the imported map appears.
- Drive the map and compare your time with the one in the post.
Why Does a Track Code Fail to Import?
Most failed imports trace back to one of three causes reported by players on itch.io.
- The code was cut short. A reply in Kodub’s suggestions thread tells players to check that the track code was copied correctly.
- The code may not match your version. One player blamed a version 4 track for a failed import, though the reply pointed out that older tracks are meant to stay compatible and that a bad copy is the likelier cause.
- Recurring problems with long track codes. One poster asked Kodub to compact codes for big maps, since their city map’s code was very long, which makes partial copies easier to miss.
Building a Map of Your Own
The track editor is built into the game. The listing describes the same loop for every map:
- Choose parts from the build menu.
- Place and rotate them to shape the route.
- Add checkpoints and a finish so runs can be timed.
A track can be tested at any time and then exported and shared with friends, which is how most of the codes in the itch.io threads came to exist. BlueStacks notes that straight lines are the easiest tracks to build at first.
FAQ
How many official PolyTrack maps are there?
Seventeen: seven Summer, five Winter, and five Desert tracks, according to BlueStacks. The game’s listing gives the same total.
Where are community PolyTrack maps shared?
Kodub’s official track-sharing thread on itch.io is the main hub, and the game’s listing also names Reddit and other forums.
Where does an imported map appear?
In the Custom Tracks tab.
Why won’t my track code import?
The code may have been copied incompletely, or the track may come from a different version of the game.
Can I build my own PolyTrack map?
Yes. The built-in editor lets you place parts, add checkpoints and a finish, test the track, and export it as a code.
Before You Import Your First Map
Official maps cover three themes, and community maps add whatever players post on the forums, so most players move between both. Copy each code whole, and note which build of the game a track came from before assuming the code is broken.
P.S. The YaninaGames team explained the basics of PolyTrack maps. If you’ve found this post useful, consider sharing it across your social media. Any feedback is much appreciated!



