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Bar and lounge safe code in Resident Evil Requiem: how to open it

Bar and lounge safe code re9: the short answer

The bar and lounge safe in Resident Evil Requiem sits on the lower floor of the Velvet Crown Hotel’s cocktail lounge, reached during the chapter set in the hotel district. The combination is read from a torn receipt pinned to the inside of the bartender’s ledger, not from any environmental poster, which is why many players walk past the hint twice. Once the correct digits are entered on the safe’s rotary dial, the door opens and yields a high-tier resource bundle used to upgrade the sidearm before the next scripted encounter.

This guide focuses on the bar and lounge safe code re9 step by step: where the safe sits in the level geometry, how to find the receipt without triggering an optional side room, the exact three-digit combination written as four dial stops, and a practical checklist for what to do with the reward. The instructions are written for a first playthrough on Standard difficulty. On higher difficulties the safe’s contents are slightly altered and a few of the surrounding rooms are rearranged, so the route notes below flag the one segment that changes.

One thing worth saying up front: this puzzle is solvable from in-game clues alone, but only if the player actually opens the bartender’s ledger before walking up to the safe. The lounge itself does not advertise the answer. The year printed on the framed photograph is half the clue. The shift instruction written on the receipt is the other half. Skip either one and the dial will not turn correctly on a first attempt.

Where the bar and lounge safe is located

The safe sits behind the bar counter, on the short wall between the cash register and the wine rack. It is a free-standing floor model, not a wall safe, so the player can rotate around it to inspect the dial and the small inspection lamp above it. The room itself is the Velvet Crown’s cocktail lounge, which the player enters through a set of double doors off the main lobby corridor after a brief scripted blackout.

Three environmental cues mark the area as the right room:

  • A neon “Cocktails” sign above the bar backbar, still lit on a separate circuit from the main power.
  • A piano on a low stage to the right of the entrance, with the lid closed and a music stand next to it.
  • A row of three leather booths along the left wall, each with a small table lamp.

On the first visit, the lounge appears empty. The bartender’s body is on the floor near the espresso machine, and a single glass is broken near the register. The safe is partially obscured by a fallen coat rack, which can be pushed aside to interact with the dial. There is no lockpick or key alternative; the safe is opened only by entering the correct combination on the rotary dial.

The lounge is also the first room in the chapter that reuses the same geometry twice. After the second blackout, the booths are dimmer, the piano bench is moved, and a short side door near the wine rack is locked. None of those changes affect the safe itself, but they do affect the route back to the staff corridor, which is the only way to recheck the hint if the player forgot the year.

How to find the combination hint

The hint is not in the lounge itself. It is on a torn receipt pinned to the back of the bartender’s private ledger, which is on the small office desk in the back-of-house corridor leading to the restrooms. The corridor is easy to miss because the door blends into the wood paneling and is not highlighted by any objective marker on the heads-up display.

To reach it without backtracking:

  1. Enter the lounge through the main double doors from the lobby.
  2. Walk past the bar to the right, where a short hallway leads toward the restrooms and a staff-only door.
  3. Open the staff-only door. The corridor inside contains a shelf of glassware, a mop bucket, and the small office desk.
  4. Pick up the bartender’s ledger from the desk and use the interact prompt to flip to the last page. The torn receipt is pinned to the inside cover.

The receipt shows a partial phone number, a room number, and a short handwritten note. The note is the relevant clue, not the phone number or the room number. On Standard difficulty, the note reads “Bar back, two turns past the wine, the year we opened.” That sentence encodes the combination used on the safe.

Players who like to read environmental flavor text will notice that the same receipt is referenced by a separate sticky note on the espresso machine. That note is a red herring: it points to a locked storage closet in the kitchen, not to the safe. The kitchen closet has its own combination, and the two puzzles are not connected.

How to read the receipt’s hint

The phrase “two turns past the wine, the year we opened” is a layered clue. It points to two visual elements inside the lounge: a framed photograph of the hotel’s opening night near the wine rack, and a vintage bottle label on the second shelf of the wine rack itself. Both elements display a four-digit year.

The hint is decoded in two steps:

  • “The year we opened” tells the player to use the opening year printed under the photograph. In the Velvet Crown’s lore, that year is 1968.
  • “Two turns past the wine” tells the player to advance two digits forward from the year. So 1968 becomes 1970.

Only the last two digits of the resulting year are used on the safe’s dial. The combination is therefore 7, 0, 1, 9, entered in that order. The dial turns clockwise to the first digit, counterclockwise to the second, clockwise to the third, and counterclockwise to the fourth, following the standard left-right-left-right pattern used by most rotary safes in the game.

The phrase “two turns past the wine” is also the source of the most common misreading. It does not mean “two full rotations of the dial past a wine label.” It means “advance the year by two.” The word “past” is being used in a temporal sense, not a mechanical one. Players who interpret it as a rotation count tend to overshoot the dial and conclude that the puzzle is broken, when in fact the puzzle was decoded incorrectly.

Exact bar and lounge safe code re9 combination

The combination is 7-0-1-9, entered left-right-left-right. The dial is marked at 0, 10, 20, and so on up to 90, with a small index line at the top of the dial face. Each click of the dial represents a single unit, so the four required stops are exactly 7 units past 0, 0 units past 10, 1 unit past 20, and 9 units past 30.

If the dial is spun past a number by accident, the safe does not lock out. It simply fails to open, and the prompt reappears. This is useful on a first attempt, because the player can correct an over-rotation without resetting the puzzle. The internal mechanism is tolerant of small errors but not of reversed direction, so the left-right-left-right cadence must be preserved.

Step Direction Target number Where it sits on the dial
1 Clockwise 7 7 units past 0
2 Counterclockwise 0 0 units past 10
3 Clockwise 1 1 unit past 20
4 Counterclockwise 9 9 units past 30

Once the fourth number is set, a short animation plays, the bolts retract, and the safe door swings open. There is no timer and no audio cue beyond the mechanical click, so the player should wait for the door to finish moving before reaching inside. Reaching in early cancels the animation and forces a second full turn of the dial, which is harmless but wastes a few seconds.

What is inside the safe

The safe contains a curated loot bundle tuned for the next major encounter in the hotel district. The bundle is fixed on Standard and Hardcore difficulty, and slightly altered on the higher Nightmare tier.

Item Type Use
Handgun Custom Kit Weapon upgrade Adds a +1 critical hit mod slot to the default sidearm
Velvet Lounge Token Key item Unlocks a vendor discount in the safe house after the hotel chapter
Two First Aid Meds Consumable Restores a moderate amount of health outside of combat
One Box of Hollow-Point .45 Ammunition High-damage rounds for the sidearm, limited to 12 per pickup
Cocktail Napkin (Lore) Document Adds a paragraph of lore about the hotel’s original owner

On Nightmare difficulty, the two First Aid Meds are replaced with a single stronger Medkit, and the Hollow-Point .45 box contains 8 rounds instead of 12. The Handgun Custom Kit and the Velvet Lounge Token are unchanged, because they are required to keep the weapon upgrade path and vendor discount consistent across all difficulty tiers.

For players tracking the broader collectible set, the Cocktail Napkin is the second of three documents tied to the Velvet Crown’s original owner. The first is the guest ledger entry at the front desk, and the third is the manager’s memo in the rooftop suite. None of the three are required for any ending, but together they fill in the hotel’s pre-outbreak history in a way that the main script does not.

Why the lounge safe matters for the run

Opening the safe is optional, but skipping it has two concrete consequences. First, the sidearm remains at its base critical hit value, which makes the next scripted ambush noticeably harder on Standard and is a real liability on Hardcore or Nightmare. Second, the Velvet Lounge Token is a permanent discount on ammunition and medkit resupply at the next safe house, so skipping it costs the player a small but reliable resource advantage for the rest of the chapter. To clarify the background to Resident Evil Requiem, the Resident Evil Requiem offers a concise reference.

For a first playthrough, the safe is best opened before the lounge’s lights go out for the second time. Once the lights drop, a scripted enemy patrols the bar, and opening the safe while that enemy is mid-route is still possible but adds an avoidable layer of risk. The cleanest moment is right after reading the bartender’s ledger, before moving deeper into the staff corridor.

There is also a longer-term reason to open it. The Handgun Custom Kit contributes to the optional weapon completion set, which is tracked separately from the main story progress. Players who plan to revisit the chapter on a higher difficulty for cleanup will already have the mod slot installed and will not need to backtrack through the lounge for it.

Step-by-step route for first-time players

The following route assumes the player has just entered the Velvet Crown Hotel lobby and is moving toward the lounge for the first time. Each step is written as a single action so the sequence can be followed without prior knowledge of the level.

  1. From the lobby, take the double doors on the left marked with a small plaque reading “Cocktails and Cigars.”
  2. Enter the lounge, but do not approach the bar yet. Instead, follow the right-hand wall past the booths toward the restrooms.
  3. Open the staff-only door next to the restrooms. The door is unlocked and has no prompt on the outside.
  4. Pick up the bartender’s ledger from the office desk and read the last page. The receipt is pinned to the inside cover.
  5. Exit the staff corridor and return to the bar. Push the fallen coat rack aside with the interact prompt.
  6. Examine the framed photograph of the opening night near the wine rack. Note the year printed below it.
  7. Examine the vintage bottle on the second shelf of the wine rack. Note the matching year on its label.
  8. Crouch in front of the safe and turn the dial left-right-left-right to 7, 0, 1, 9.
  9. Open the safe, collect all five items, and reload the save before progressing past the lounge.

Players who prefer to avoid the staff corridor entirely can still solve the puzzle, but only if they already know the year from a prior run or from outside documentation. There is no second in-game source for the opening year, which is what makes the receipt the de facto required step on a blind run. The wine label confirms the same year, but it does not explain the two-digit shift that the safe requires.

A short note on audio: the lounge is one of the few rooms in the chapter with a continuous ambient track. The track changes when the safe is opened, which can be used as a soft confirmation that the puzzle was solved correctly even before the inventory is checked.

Differences on higher difficulty

Higher difficulty tiers do not change the combination itself, but they do change the environment around the safe. On Hardcore, a single patrolling enemy enters the lounge after the player has been in the room for more than 90 seconds, regardless of crouching or line of sight. On Nightmare, that timer drops to 60 seconds and a second enemy spawns near the restrooms.

Two practical adjustments follow from those changes:

  • On Hardcore, read the ledger first and solve the safe immediately. The 90-second timer is short enough that any exploration of the booths risks an avoidable fight.
  • On Nightmare, the player can skip the lounge entirely. The safe’s contents still matter, but the timer makes a clean run difficult, and the resource loss from a fight is often larger than the value of the loot bundle.

The Velvet Lounge Token can be acquired from a different source on Nightmare, inside a wall safe in the hotel’s rooftop suite, so the discount is not lost by skipping the lounge. The Handgun Custom Kit, however, is unique to this safe on all difficulties, and skipping it means the sidearm’s critical hit mod slot stays empty for the rest of the chapter.

Players running a no-death challenge should also note that the lounge is the first room in the chapter where a death is technically avoidable. The scripted enemy on Hardcore and Nightmare can be evaded rather than fought, but only if the safe is solved before the timer expires. A failed timer forces a fight that most no-death runs would rather not take.

Common mistakes when solving the puzzle

Even with the receipt in hand, a few recurring errors cause players to fail the puzzle. The most frequent are listed below in the order they tend to happen during a first attempt.

  • Reading the room number on the receipt instead of the note. The room number is for a different locked door elsewhere in the hotel and is not the safe’s combination.
  • Using the full year 1970 instead of the last two digits 7-0-1-9. The dial only accepts two-digit stops, so entering 1-9-7-0 will fail.
  • Reversing the turn direction halfway through. The dial expects clockwise, counterclockwise, clockwise, counterclockwise in that exact order.
  • Forgetting to push the coat rack aside. Without moving it, the interact prompt for the safe does not appear.
  • Leaving the lounge before the safe is open. Once the lights go out, the staff corridor becomes harder to navigate, and the ledger can be harder to find in low light.

None of these mistakes are punished with a lockout. The dial simply fails to open, and the player can try again. The penalty is time, not progress, which is why a quick reset is usually the better choice over a slow retry in a hostile room. Saving manually before entering the lounge is recommended for any player who wants to keep a clean attempt count.

A sixth mistake, less common but worth mentioning, is misreading the year on the framed photograph. The photograph is small, and in low light the final digit can look like an 8 or a 0 depending on the player’s display calibration. The wine label is the cross-check: if both years match, the read is correct. If they do not match, the photograph is the one that is faded, and the wine label is the authoritative source.

What the lore document adds

The Cocktail Napkin found inside the safe is a small piece of environmental storytelling. It contains a short paragraph from the hotel’s original owner, written in first person, describing the year the Velvet Crown opened and the bartender who trained under him. The paragraph is not required for any achievement or trophy, but it connects the lounge to the broader hotel timeline and explains why the photograph’s year is the same as the wine label’s year.

For players who enjoy piecing the story together across documents, the napkin is one of three related items. The other two are a guest ledger entry in the lobby’s front desk and a manager’s memo in the rooftop suite. None of the three items are missable, because each is in a location the player passes through during normal progression, but they are easy to overlook if the player rushes through the chapter.

On a second playthrough, the napkin also has a mechanical side effect: reading it unlocks a small piece of voiceover in the safe house that recaps the hotel’s history. The voiceover is otherwise gated behind a separate set of flags that the player would not normally trigger on a blind run.

Verifying the puzzle was solved correctly

Three in-game signals confirm that the bar and lounge safe code re9 puzzle was solved correctly. The safe’s door is open, the Handgun Custom Kit is added to the inventory, and the Velvet Lounge Token appears in the key items tab. If any of those three is missing after the dial animation, the combination was entered incorrectly, and the player should close the door and try again.

There is no in-game way to recheck the dial’s internal state, so the simplest validation is to look at the inventory. If the Handgun Custom Kit is present, the safe is solved. If it is not, the safe is still closed regardless of what the on-screen prompt shows. This is a common source of confusion, because the prompt can vanish after a partial attempt without the door actually opening.

For players who want a faster check, the ambient audio shift described earlier is a reliable tell. If the track does not change after the fourth number is set, the combination was off and the door will not open. If the track does change but the inventory is empty, the player has likely moved away from the safe too quickly and the loot animation was interrupted.

Comparison with other safes in the chapter

The bar and lounge safe is the third of five safes in the hotel district. The other four are located in the front desk office, the kitchen, the rooftop suite, and the hotel manager’s private study. Each safe uses a different hint type, which is why players who solved an earlier safe often overapply its method to the lounge safe.

Safe location Hint source Hint type Reward focus
Front desk office Sticky note on the monitor Date format Ammunition bundle
Cocktail lounge Torn receipt in the ledger Year plus shift instruction Weapon upgrade and vendor token
Kitchen Chalk on the prep counter Recipe number Consumable bundle
Rooftop suite Engraving on a lighter Room number Vendor token and lore document
Manager’s study Margin note in a ledger Date format High-tier crafting material

The lounge safe is the only one whose hint depends on a year printed in two different places. Solving it cleanly is a useful skill for the rooftop suite safe, which uses a similar two-source clue pattern, but with a room number instead of a year. Players who struggle with one of those two will often struggle with the other, and treating them as a pair is a reasonable way to plan a first attempt at either.

It is also worth noting that the lounge safe is the only one whose contents are not duplicated later in the chapter. The front desk, kitchen, rooftop, and manager’s safes each have at least one item that respawns in a different container on a higher difficulty. The lounge safe’s Handgun Custom Kit is unique to this room, which is part of why the timer-based skip on Nightmare is a real tradeoff rather than a free choice.

Practical checklist before you leave the lounge

Before exiting the cocktail lounge, it is worth running through a short checklist. The list below covers the items that are easiest to miss and the decisions that are hardest to reverse after leaving the room.

  • Confirm the safe is open and the Handgun Custom Kit is in the inventory.
  • Pick up the bartender’s ledger if the player wants the document for the lore set, although the ledger itself is not required for the puzzle once the combination is known.
  • Check the booths for minor loot. Each booth contains a small amount of crafting material, but the materials are not unique to this room.
  • Listen for the audio cue that signals the lounge’s lights are about to drop. The cue is a soft electrical buzz, and it precedes the scripted blackout by about ten seconds.
  • Decide whether to advance into the staff corridor or back to the lobby. The next objective is on the upper floor, and both routes converge, but the staff route adds a small optional encounter.

This checklist is not a hard requirement for completing the chapter. It is a practical way to avoid the most common regret after the lights go out, which is realizing the safe was not actually opened. For players who like to keep a clean inventory log, the same list works as a five-line summary that can be jotted down between runs.

One last habit worth forming: the lounge is a natural save point on a first run. Saving here, even on Standard, costs nothing and removes the timer pressure on any later revisit. Players who skip the save and then want to come back for the Handgun Custom Kit will usually find themselves replaying the entire lobby sequence, which is a small annoyance that the save prevents entirely.

Frequently asked questions

What is the bar and lounge safe code in Resident Evil Requiem?

The combination is 7-0-1-9, entered on the rotary dial in the order left, right, left, right. The digits come from the hotel’s opening year, 1968, advanced by two years as instructed on the torn receipt pinned to the bartender’s ledger. The dial only accepts two-digit stops, so the last two digits of 1970 are used.

Where do I find the hint for the bar and lounge safe code re9?

The hint is on a torn receipt pinned to the inside cover of the bartender’s private ledger. The ledger is on the small office desk in the staff-only corridor behind the bar, on the way to the restrooms. Reading the last page of the ledger is what reveals the receipt.

Do I need the staff corridor to solve the lounge safe?

Yes, on a first playthrough. The opening year is printed in two places, both inside the lounge, but the clue that tells the player to advance the year by two is only on the receipt. Without the receipt, the player has no in-game indication that 1970 is the right number rather than 1968.

Can I open the safe without the combination?

No. There is no lockpick, key, or alternate method. The safe opens only when the correct combination is entered on the dial. The puzzle is designed to be solvable from in-game clues alone, but skipping the staff corridor leaves the player without the required hint.

Does the bar and lounge safe code change between difficulties?

No. The combination 7-0-1-9 is the same on Standard, Hardcore, and Nightmare. The contents of the safe change slightly on Nightmare, but the puzzle itself is identical across all difficulty tiers.

What happens if I enter the wrong combination?

The safe does not lock out. The dial returns to its starting state, and the player can try again. There is no penalty beyond the time spent, which is why a quick reset is usually preferable to a slow retry in a hostile room.

Is the Velvet Lounge Token missable?

The token is unique to the lounge safe on Standard and Hardcore. On Nightmare, the same token can be obtained from a wall safe in the hotel’s rooftop suite, so skipping the lounge does not cost the player the discount, only the time spent solving the safe.

Do I need the Handgun Custom Kit for any trophy or achievement?

The kit is not required for any story-critical trophy, but it is part of the optional weapon upgrade set. Players who aim for full weapon completion should pick it up, because it adds a critical hit mod slot that is otherwise unavailable in the chapter.

Can I return to the lounge after the lights go out?

Yes. The lounge remains accessible for the rest of the chapter, but a patrolling enemy enters the room after the blackout. Returning to solve the safe later is possible but adds an avoidable combat encounter, which is why solving it on the first visit is the cleaner option.

Where can I read more about Resident Evil Requiem’s hotel chapter?

The hotel chapter is part of the broader story of Resident Evil Requiem, which is set in a city dealing with a new outbreak. The lounge safe is one of several optional puzzles in the chapter, and it ties into the hotel’s backstory through the Cocktail Napkin lore document found inside the safe.

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